Remote Game Jam 2017

Remote Game Jam is an event where participants work with others online to make games from scratch in 48 hours. Think of it like a hackathon, except the end result is a game. This year's event is being held on the weekend of November 10th, 2017 starting at 7:00pm.

No Experience Necessary!

No, seriously.

You don't need to know how to make games to participate. You don't even need to be able to program. Games need artwork, music/sound, testing, etc....

You aren't limited to video games either. Got an amazing card game idea you've been dying to try out? Want to try to build the next Settlers of Catan? Have at it!

Register for RGJ 2017!

Themes and Diversifiers

Because this event is scheduled close to Halloween, our event is going to be spooky themed. However, to help encourage idea-building we will also have a number of diversifiers. Consider these stretch goals or challenges you can choose to take on.

We want your help deciding what our diversifiers should be! There will be an open suggestion and voting period in the weeks before the event.

Submit a Diversifier


Making a game in 48 hours is hard enough. To help you along your journey, we've created a list of resources you can take advantage of. Click the link below to find resources on game engines, free art assets and more!

Resource Center

What To Expect in RGJ 2017

Game Jams, like Hackathons, involve slapping together a (mostly) finished product in a short period of time. However, there are no central "jam sites" for the Remote Game Jam. Here's how this will change things...

The Rules

Remote Game Jam is an event where you create a game from scratch in a weekend based on a theme.

Additional constraints are voted on by the community. We call these diversifiers. Diversifier suggestions begin 2 weeks before the event and are voted on the day of the event

We believe that creativity loves constraints. While not required, we encourage participants to consider including diviersifiers in their games.

Diversifiers are revealed at the start of the event

The Jam

This event is open to all participants who want to join and make something.

  • You may work alone or in a team.
  • You must make your game in 48 hours.
  • You are free to use any tools or libraries.
  • You're free to start with any base code you have.

We highly encourage participants to not build any game assets or game logic before the event. You won't know the themes before-hand, and it makes things more fun!

Submitting Entries

While not necessary, we recommend you submit your game so that others can play what you made.

Please include the following information with the game:

  • The name of the game
  • The name of the team
  • Team members who participated
  • Instructions on how to run the game
  • Any requirements (software, librariest etc...)

Final submissions are generally required by 9pm on the last day of the Jam

Send your entry to or contact the jam organizer.

RGJ 2017 Schedule

2 weeks before Jame Diversifier submissions will be opened.
Day of the Jam Diversifier voting begins.
7pm Friday Jam officially begins!
Introductions and Explanation
Diversifier voting continues
Main Discord channel becomes available
Game pitch documents shared
7:30pm Friday Diversifier voting closes
Diversifiers announced
9:00pm Friday Game pitches are completed
Teams should be forming around ideas
11:00pm Friday Final teams submitted
Game design/development should be under way
5:00pm Sunday Development should be winding down
Game submission forms sent out
7:00pm Sunday The Jam is Over
Google Hangouts to allow participants to share their work

Resource Center

Making a game in 48 hours is hard enough. Making something entirely from scratch can be very challenging. Below are a number of resources for software, frameworks and art/audio samples that are freely available for use.

Art Software

Krita - Open-Source Painting Program
Aseprite - Sprite Animation & Pixel Art
Piskel - Free Online Sprite Animation Editor

Audio software

BFXR - Sound Effect Generator

Procedural Generation

Official Proc Gen Jam
Procedural Generation in Games (Online Textbook)
Proc Gen and Level Design
Dungeon Generator Resources #1
Dungeon Generator Resources #2
Dungeon Generator Resources #3
Lua LOVE Dungeon Generator
Lua LOVE Dice Rolling

Game Development Frameworks

Framework Description Language Website
Cocos2D Javascript, C++, Lua
ImpactJS Javascript
LimeJS Javascript
Two.js Javascript
PyGame Python
Lua LOVE Lua
Piston Rust
Oxygine Cross-platform 2D C++ Game Library C++
SFML Simple and Fast Multimedia Framework C++, Java, Ruby, Python
Angel2d C++
CraftyJS A flexible framework for Javascript games Javascript
Pixi.js Javascript
Melon.js Javascript Javascript
MonoGame Cross-Platform Game Framework C#
LibGDX Java
Urho3D C++, AngelScript, Lua
Ren'Py Visual Novel Engine Python
Cards.js The easiest way to write card games in JavaScript Javascript

Game Engines

Engine Description Language Website
Unreal Engine 4 C++
Unity3D Javascript, Typescript, C#
Construct 2 (Scirra) ???
Twine Tool for making interactive, non-linear stories.
Xenko C#
Godot Engine Multi-platform 2D and 3D open source game engine C++