Remote Game Jam is an event where participants work with others online to make games from scratch in 48 hours. Think of it like a hackathon, except the end result is a game. This year's event is being held on the weekend of November 10th, 2017 starting at 7:00pm.
You don't need to know how to make games to participate. You don't even need to be able to program. Games need artwork, music/sound, testing, etc....
You aren't limited to video games either. Got an amazing card game idea you've been dying to try out? Want to try to build the next Settlers of Catan? Have at it!
Because this event is scheduled close to Halloween, our event is going to be spooky themed. However, to help encourage idea-building we will also have a number of diversifiers. Consider these stretch goals or challenges you can choose to take on.
We want your help deciding what our diversifiers should be! There will be an open suggestion and voting period in the weeks before the event.
Making a game in 48 hours is hard enough. To help you along your journey, we've created a list of resources you can take advantage of. Click the link below to find resources on game engines, free art assets and more!
Game Jams, like Hackathons, involve slapping together a (mostly) finished product in a short period of time. However, there are no central "jam sites" for the Remote Game Jam. Here's how this will change things...
Remote Game Jam is an event where you create a game from scratch in a weekend based on a theme.
Additional constraints are voted on by the community. We call these diversifiers. Diversifier suggestions begin 2 weeks before the event and are voted on the day of the event
We believe that creativity loves constraints. While not required, we encourage participants to consider including diviersifiers in their games.
Diversifiers are revealed at the start of the event
This event is open to all participants who want to join and make something.
We highly encourage participants to not build any game assets or game logic before the event. You won't know the themes before-hand, and it makes things more fun!
While not necessary, we recommend you submit your game so that others can play what you made.
Please include the following information with the game:
Final submissions are generally required by 9pm on the last day of the Jam
Send your entry to firstname.lastname@example.org or contact the jam organizer.
|2 weeks before Jame||Diversifier submissions will be opened.|
|Day of the Jam||Diversifier voting begins.||7pm Friday||
Jam officially begins!
Introductions and Explanation
Diversifier voting continues
Main Discord channel becomes available
Game pitch documents shared
Diversifier voting closes
Game pitches are completed
Teams should be forming around ideas
Final teams submitted
Game design/development should be under way
Development should be winding down
Game submission forms sent out
The Jam is Over
Google Hangouts to allow participants to share their work
Making a game in 48 hours is hard enough. Making something entirely from scratch can be very challenging. Below are a number of resources for software, frameworks and art/audio samples that are freely available for use.
|Oxygine||Cross-platform 2D C++ Game Library||C++||http://oxygine.org/gallery.php|
|SFML||Simple and Fast Multimedia Framework||C++, Java, Ruby, Python||http://www.sfml-dev.org/|
|MonoGame||Cross-Platform Game Framework||C#||http://www.monogame.net/|
|Urho3D||C++, AngelScript, Lua||https://urho3d.github.io/|
|Ren'Py||Visual Novel Engine||Python||https://www.renpy.org/|
|Unreal Engine 4||C++||https://www.unrealengine.com/|
|Construct 2 (Scirra)||???||https://www.scirra.com/|
|Twine||Tool for making interactive, non-linear stories.||http://twinery.org/|
|Godot Engine||Multi-platform 2D and 3D open source game engine||C++||https://godotengine.org/|