Remote Game Jam

A 48 hour game jam with a focus on remote collaboration

April 24th, 2020 @ 5:30pm

HELLO, WORLD


What is the remote game jam?

The Remote Game Jam is an accelerated game development event. Like other jams (Global Game Jam and Ludum Dare) participants have 48 hours to create a game.

What sets this event apart from the others is that our jam locations are spread across the world, and teams must have participants in different jam locations.

How to play

You don't need to have participated in a jam before. In fact, you don't even need to know how to code, though we recommend you check our resources section if you want to do some preparation.

Here are some ways you can participate:
Game Artwork
Writing & Story
Level Design
Sound & Music
Programming
Game Design
Web Design
Moral Support

NEXT EVENT


Remote Game Jam 2020


The jam will start on Friday, April 24 at 5:30pm
This year's theme is Apart, Together.

This is inspired from the social distancing a lot of communities are engaged in during the COVID-19 pandemic. It could also be a focus on building multi-player games that can be played while apart or you could take this more literally and create a game that includes separation and combination, breaking and repairing.


SCHEDULE

2 weeks before Jame Diversifier submissions will be opened.
Day of the Jam Diversifier voting begins.
5:30 pm Friday Jam officially begins!
Introductions and Explanation
Diversifier voting continues
Main Discord channel becomes available
Game pitch documents shared
6:30 pm Friday Diversifier voting closes
Diversifiers announced
8:00 pm Friday Game pitches are completed
Teams should be forming around ideas
11:00 pm Friday Final teams submitted
Game design/development should be under way
5:00 pm Sunday Development should be winding down
Game submission forms sent out
6:00 pm Sunday The Jam is Over
Google Hangouts to allow participants to share their work

RESOURCE CENTER



Useful Links



GAME DEVELOPMENT FRAMEWORKS

Framework Description Language Website
Cocos2D Javascript, C++, Lua http://www.cocos2d-x.org/
ImpactJS Javascript http://impactjs.com/
LimeJS Javascript http://www.limejs.com/
Two.js Javascript http://jonobr1.github.io/two.js/
PyGame Python https://www.pygame.org
Lua LOVE Lua https://love2d.org/
Piston Rust http://www.piston.rs/
Oxygine Cross-platform 2D C++ Game Library C++ http://oxygine.org/gallery.php
SFML Simple and Fast Multimedia Framework C++, Java, Ruby, Python http://www.sfml-dev.org/
Angel2d C++ http://angel2d.com/
CraftyJS A flexible framework for Javascript games Javascript http://craftyjs.com/
Pixi.js Javascript https://github.com/pixijs/pixi.js
Melon.js Javascript https://github.com/melonjs/melonJS
Phaser.io Javascript https://phaser.io/
MonoGame Cross-Platform Game Framework C# http://www.monogame.net/
LibGDX Java https://github.com/libgdx/libgdx
Urho3D C++, AngelScript, Lua https://urho3d.github.io/
Ren'Py Visual Novel Engine Python https://www.renpy.org/
Cards.js The easiest way to write card games in JavaScript Javascript http://einaregilsson.github.io/cards.js/


Game Engines

Engine Description Language Website
Unreal Engine 4 C++ https://www.unrealengine.com/
Unity3D Javascript, Typescript, C# https://unity3d.com/
Construct 2 (Scirra) ??? https://www.scirra.com/
Twine Tool for making interactive, non-linear stories. http://twinery.org/
Xenko C# https://xenko.com/features/
Godot Engine Multi-platform 2D and 3D open source game engine C++ https://godotengine.org/

RGJ ARCHIVE

Coming soon...

PARTICIPATE

Remote Game Jam is built to be as accessible as possible. You don't need to be at a certain location, and you don't need any special experience. Here are some ways you can get involved: